Buat sebuah project menggunakan openGL dengan object 2D,
bentuk object harus unik tidak boleh hanya bulat atau
segi(3,4,5,6 dst)
#include<GL/glut.h>
void bus();
void road();
void signal();
void car();
void car2();
void mydisplay();
void display();
void frontsreen();
void drawstring();
void setFont();
void myMouse();
void update();
void control();
void helpscreen();
GLint a=300,b=-300,flag=0,traffic_regulator=1,control_keyl,control_keyr;
GLfloat red=0,blue=1,green=.3;
GLfloat p=0,q=0,r=0;
//-----------
void *currentfont;
void setFont(void *font)
{
currentfont=font;
}
void drawstring(float x,float y,float z,char *string)
{
char *c;
glRasterPos3f(x,y,z);
for(c=string;*c!='\0';c++)
{ glColor3f(0.0,0.0,0.0);
glutBitmapCharacter(currentfont,*c);
}
}
void frontscreen(void)
{
setFont(GLUT_BITMAP_TIMES_ROMAN_24);
glClearColor(0.15,0.1,0.01,0);/background for cover page/
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1,0,0);
drawstring(450.0,700.0,0.0,"INSTITUTE OF TECHNOLOGY ");
glColor3f(0.7,0,1);
drawstring(330,650,0.0,"DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING");
glColor3f(1,0.5,0);
drawstring(530,600,0.0,"A MINI PROJECT ON");
glColor3f(1,0,0);
drawstring(360,500,0.0,"GRAPHICAL REPRESENTATION OF TRAFFIC SIGNALS");
glColor3f(1,0.5,0);
drawstring(543,100,0.0,"PRESS ENTER TO START");
glFlush();
}
void helpscreen()
{
setFont(GLUT_BITMAP_TIMES_ROMAN_24);
glClearColor(0,0,0,0);/background for cover page/
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0,1,0);
drawstring(550.0,700.0,0.0,"Tutorial Penggunaan Aplikasi");
glColor3f(0.5,0.1,0.2);
drawstring(350.0,640.0,0.0,"Stop the traffic (Lampu Merah) Klik Kiri");
glColor3f(1.0,1.0,0.0);
drawstring(350.0,540.0,0.0,"Yellow Signal Klik Kanan (Tahan)");
glColor3f(0,1,0);
drawstring(350.0,440.0,0.0,"Green Signal Klik kanan (RELEASE)");
glColor3f(0.4,0.1,0.5);
drawstring(350.0,340.0,0.0,"Allow vehicles to MOVE left to right Tekan 'L'");
glColor3f(0.5,0.1,0.6);
drawstring(350.0,240.0,0.0,"Allow vehicles to MOVE right to left Tekan 'R'");
glColor3f(0.5,0.1,0.7);
drawstring(350.0,140.0,0.0,"Speed up the vehicles Tekan 'S'");
glColor3f(0.5,0.1,0.8);
drawstring(350.0,90.0,0.0,"Help Tekan 'H'");
glColor3f(0.5,0.1,0.9);
drawstring(350.0,40.0,0.0,"Escape Tekan 'ENTER'");
glFlush();
}
void control()
{
if(control_keyl!='l'||control_keyr!='r')
{
if(control_keyl=='l')
a=a+6;
if(control_keyr=='r')
b=b-6;
}
}
void myKeyboard( unsigned char key, int x, int y )
{
switch(key)
{
case 13:
if(flag==1)
{
flag=2;
mydisplay();
}
if(flag==0) //Ascii of 'enter' key is 13
{
flag=1;mydisplay();
}
break;
case 'l':control_keyl=key;
p=0;q=0;r=1;
break;
case 'r':control_keyr=key;
p=0;q=0;r=1;
break;
case 's':mydisplay();
break;
case 'h':flag=1;mydisplay();
break;
default:break;
}
}
void myMouse(int button,int state,int x,int y)
{
if(button==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
{
traffic_regulator=0;
p=1;
q=0;
r=0;
}
if(button==GLUT_RIGHT_BUTTON && state==GLUT_DOWN)
{
traffic_regulator=0;
p=0;
q=1;
r=0;
}
if(button==GLUT_RIGHT_BUTTON && state==GLUT_UP)
{
traffic_regulator=1;
p=0;
q=0;
r=1;
}
glutPostRedisplay();
}
void mydisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
if(flag==0)
frontscreen ();
if(flag==1)
helpscreen();
if(flag==2)
display();
glutSwapBuffers();
}
void update(int value)
{
a=a-6;
b=b+6;
control();
/making day to night/
if(blue!=0&&green!=0)
{blue-=.004;green-=.004;
}
glutPostRedisplay();
}
void display(void)
{
if(traffic_regulator)
glutTimerFunc(50,update,0);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(red,green,blue,0);/back ground for sky/
road();
bus();
signal();
car();
car2();
glFlush();
}
void road()
{
glPushMatrix();
glScaled(40.0,40.0,0.0);
glColor3f(0.1,0.1,0.1);
glBegin(GL_POLYGON);
//straight road
glVertex2f(0,5);
glVertex2f(40,5);
glVertex2f(40,10);
glVertex2f(0,10);
glEnd();
//green edge
glBegin(GL_POLYGON);
glColor3f(0.1,0.2,0.1);
glVertex2f(0,5);
glVertex2f(40,5);
glVertex2f(40,4);
glVertex2f(0,4);
glEnd();
//cross road
glColor3f(0.1,0.1,0.1);
glBegin(GL_POLYGON);
glVertex2f(10,10);
glVertex2f(15,10);
glVertex2f(0,40);
glVertex2f(4,40);
glEnd();
glPopMatrix();
}
void signal()
{
glPushMatrix();
glScaled(40.0,40.0,0.0);
//stand
glColor3f(0.1,0.2,0.1);
glBegin(GL_POLYGON);
glVertex2f(15,7);
glVertex2f(15,8);
glVertex2f(18,8);
glVertex2f(18,7);
glEnd();
//pole
glBegin(GL_POLYGON);
glVertex2f(16,7);
glVertex2f(17,8);
glVertex2f(17,15);
glVertex2f(16,15);
glEnd();
//board
glBegin(GL_POLYGON);
glVertex2f(15.5,15);
glVertex2f(17.5,15);
glVertex2f(17.5,10);
glVertex2f(15.5,10);
glEnd();
//red
glColor3f(p,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(16,14.5);
glVertex2f(17,14.5);
glVertex2f(17,14);
glVertex2f(16,14);
glEnd();
//yellow
glColor3f(q,q,0.0);
glBegin(GL_POLYGON);
glVertex2f(16,13.5);
glVertex2f(17,13.5);
glVertex2f(17,13);
glVertex2f(16,13);
glEnd();
//green
glColor3f(0.0,r,0.0);
glBegin(GL_POLYGON);
glVertex2f(16,12.5);
glVertex2f(17,12.5);
glVertex2f(17,12);
glVertex2f(16,12);
glEnd();
glPopMatrix();
}
void bus()
{
glPushMatrix();
glTranslated(a,50.0,0.0);
glScaled(40.0,40.0,0.0);
glColor3f(0.5,0.0,0.0);
//bus out line
glBegin(GL_POLYGON);
glVertex2f(25,8);
glVertex2f(25,9.5);
glVertex2f(26,11);
glVertex2f(32,11);
glVertex2f(32,8);
glEnd();
//window frame
glColor3f(0,0.1,1);
glBegin(GL_POLYGON);
glVertex2f(26.1,9.5);
glVertex2f(26.1,10.5);
glVertex2f(31.8,10.5);
glVertex2f(31.8,9.5);
glEnd();
//Doors
glColor3f(0,0.8,1);
glBegin(GL_POLYGON);
glVertex2f(26.2,9);
glVertex2f(26.2,10.4);
glVertex2f(27.7,10.4);
glVertex2f(27.7,9);
glEnd();
glColor3f(1,1,1);
glBegin(GL_POLYGON);
glVertex2f(27,8.4);
glVertex2f(27,10.4);
glVertex2f(27.7,10.4);
glVertex2f(27.7,8.4);
glEnd();
//small windows
glColor3f(0,1,1);
glBegin(GL_POLYGON);
glVertex2f(27.8,9.6);
glVertex2f(27.8,10.4);
glVertex2f(29,10.4);
glVertex2f(29,9.6);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(29.1,9.6);
glVertex2f(29.1,10.4);
glVertex2f(30.2,10.4);
glVertex2f(30.2,9.6);
glEnd();
glBegin(GL_POLYGON);
glVertex2f(30.3,9.6);
glVertex2f(30.3,10.4);
glVertex2f(31.7,10.4);
glVertex2f(31.7,9.6);
glEnd();
//driver window
glColor3f(0,0.8,1);
glBegin(GL_POLYGON);
glVertex2f(25,9.5);
glVertex2f(26,11);
glVertex2f(26,9.5);
glEnd();
glPopMatrix();
//tyre
glPushMatrix();//front tyre
glTranslated(a+970,320,0.0);
glScaled(20.0,20.0,0.0);
glColor3f(0.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(3.0,2.5);
glVertex2f(3.0,2.6);
glVertex2f(3.15,3.1);
glVertex2f(3.2,3.2);
glVertex2f(3.3,3.35);
glVertex2f(3.4,3.4);
glVertex2f(3.5,3.45);
glVertex2f(3.6,3.55);
glVertex2f(3.7,3.6);
glVertex2f(3.8,3.63);
glVertex2f(4.0,3.65);
glVertex2f(4.2,3.7);
glVertex2f(4.4,3.7);
glVertex2f(4.6,3.65);
glVertex2f(4.8,3.55);
glVertex2f(5.0,3.45);
glVertex2f(5.1,3.4);
glVertex2f(5.2,3.25);
glVertex2f(5.3,3.2);
glVertex2f(5.4,3.0);
glVertex2f(5.5,2.5);
glVertex2f(5.45,2.15);
glVertex2f(5.4,1.9);
glVertex2f(5.35,1.8);
glVertex2f(5.2,1.6);
glVertex2f(5.0,1.5);
glVertex2f(4.9,1.4);
glVertex2f(4.7,1.3);
glVertex2f(4.6,1.27);
glVertex2f(4.4,1.25);
glVertex2f(4.0,1.25);
glVertex2f(3.9,1.3);
glVertex2f(3.75,1.35);
glVertex2f(3.6,1.4);
glVertex2f(3.45,1.55);
glVertex2f(3.3,1.7);
glVertex2f(3.2,1.8);
glVertex2f(3.1,2.2);
glEnd();
glPopMatrix();
glPushMatrix();//back tyre
glTranslated(a+1140,320,0.0);
glScaled(20.0,20.0,0.0);
glColor3f(0.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(3.0,2.5);
glVertex2f(3.0,2.6);
glVertex2f(3.15,3.1);
glVertex2f(3.2,3.2);
glVertex2f(3.3,3.35);
glVertex2f(3.4,3.4);
glVertex2f(3.5,3.45);
glVertex2f(3.6,3.55);
glVertex2f(3.7,3.6);
glVertex2f(3.8,3.63);
glVertex2f(4.0,3.65);
glVertex2f(4.2,3.7);
glVertex2f(4.4,3.7);
glVertex2f(4.6,3.65);
glVertex2f(4.8,3.55);
glVertex2f(5.0,3.45);
glVertex2f(5.1,3.4);
glVertex2f(5.2,3.25);
glVertex2f(5.3,3.2);
glVertex2f(5.4,3.0);
glVertex2f(5.5,2.5);
glVertex2f(5.45,2.15);
glVertex2f(5.4,1.9);
glVertex2f(5.35,1.8);
glVertex2f(5.2,1.6);
glVertex2f(5.0,1.5);
glVertex2f(4.9,1.4);
glVertex2f(4.7,1.3);
glVertex2f(4.6,1.27);
glVertex2f(4.4,1.25);
glVertex2f(4.0,1.25);
glVertex2f(3.9,1.3);
glVertex2f(3.75,1.35);
glVertex2f(3.6,1.4);
glVertex2f(3.45,1.55);
glVertex2f(3.3,1.7);
glVertex2f(3.2,1.8);
glVertex2f(3.1,2.2);
glEnd();
glPopMatrix();
}
void car()
{
glPushMatrix(); //making color for outer line
glTranslated(b,190.0,0.0);
glScaled(20.0,20.0,0.0);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2f(2.5,2.5);
glVertex2f(3.0,3.5);
glVertex2f(3.5,3.75);
glVertex2f(4.0,4.0);
glVertex2f(4.5,4.0);
glVertex2f(5.0,3.75);
glVertex2f(5.5,3.5);
glVertex2f(5.75,3.0);
glVertex2f(6.0,2.5);
glVertex2f(16.5,2.5);
glVertex2f(16.75,3.0);
glVertex2f(17.0,3.5);
glVertex2f(17.5,3.75);
glVertex2f(18.0,4.0);
glVertex2f(18.5,4.0);
glVertex2f(19.0,3.75);
glVertex2f(19.5,3.5);
glVertex2f(19.75,3.0);
glVertex2f(20.0,2.5);
glVertex2f(21.0,2.5);
glVertex2f(21.0,4.0);
glVertex2f(21.5,4.0);
glVertex2f(21.0,4.5);
glVertex2f(20.0,5.0);
glVertex2f(15.0,5.0);
glVertex2f(14.0,5.5);
glVertex2f(13.0,6.0);
glVertex2f(12.0,6.5);
glVertex2f(11.0,7.0);
glVertex2f(6.0,7.0);
glVertex2f(5.0,6.5);
glVertex2f(4.5,6.25);
glVertex2f(4.25,6.0);
glVertex2f(4.0,5.75);
glVertex2f(3.5,5.5);
glVertex2f(3.0,5.5);
glVertex2f(1.9,5.45);
glVertex2f(1.8,5.4);
glVertex2f(1.7,5.35);
glVertex2f(1.6,5.3);
glVertex2f(1.5,5.25);
glVertex2f(1.4,5.15);
glVertex2f(1.3,5.0);
glVertex2f(1.2,4.85);
glVertex2f(1.1,4.7);
glVertex2f(1.0,4.3);
glVertex2f(1.0,3.2);
glVertex2f(1.1,3.05);
glVertex2f(1.2,2.9);
glVertex2f(1.3,2.9);
glVertex2f(1.4,2.75);
glVertex2f(1.5,2.65);
glVertex2f(1.6,2.6);
glVertex2f(1.7,2.55);
glVertex2f(1.8,2.5);
glVertex2f(1.9,2.45);
glVertex2f(2.0,2.5);
glEnd();
glColor3f(1.0,1.0,1.0); //color for outer window
glBegin(GL_POLYGON);
glVertex2f(5.0,5.0);
glVertex2f(14.0,5.0);
glVertex2f(11.5,6.5);
glVertex2f(10.5,6.75);
glVertex2f(7.0,6.75);
glEnd();
glColor3f(0.0,0.0,0.0); //making outer line for car
glBegin(GL_LINE_LOOP);
glVertex2f(2.5,2.5);
glVertex2f(3.0,3.5);
glVertex2f(3.5,3.75);
glVertex2f(4.0,4.0);
glVertex2f(4.5,4.0);
glVertex2f(5.0,3.75);
glVertex2f(5.5,3.5);
glVertex2f(5.75,3.0);
glVertex2f(6.0,2.5);
glVertex2f(16.5,2.5);
glVertex2f(16.75,3.0);
glVertex2f(17.0,3.5);
glVertex2f(17.5,3.75);
glVertex2f(18.0,4.0);
glVertex2f(18.5,4.0);
glVertex2f(19.0,3.75);
glVertex2f(19.5,3.5);
glVertex2f(19.75,3.0);
glVertex2f(20.0,2.5);
glVertex2f(21.0,2.5);
glVertex2f(21.0,4.0);
glVertex2f(21.5,4.0);
glVertex2f(21.0,4.5);
glVertex2f(20.0,5.0);
glVertex2f(15.0,5.0);
glVertex2f(14.0,5.5);
glVertex2f(13.0,6.0);
glVertex2f(12.0,6.5);
glVertex2f(11.0,7.0);
glVertex2f(6.0,7.0);
glVertex2f(5.0,6.5);
glVertex2f(4.5,6.25);
glVertex2f(4.25,6.0);
glVertex2f(4.0,5.75);
glVertex2f(3.5,5.5);
glVertex2f(3.0,5.5);
glVertex2f(1.9,5.45);
glVertex2f(1.8,5.4);
glVertex2f(1.7,5.35);
glVertex2f(1.6,5.3);
glVertex2f(1.5,5.25);
glVertex2f(1.4,5.15);
glVertex2f(1.3,5.0);
glVertex2f(1.2,4.85);
glVertex2f(1.1,4.7);
glVertex2f(1.0,4.3);
glVertex2f(1.0,3.2);
glVertex2f(1.1,3.05);
glVertex2f(1.2,2.9);
glVertex2f(1.3,2.9);
glVertex2f(1.4,2.75);
glVertex2f(1.5,2.65);
glVertex2f(1.6,2.6);
glVertex2f(1.7,2.55);
glVertex2f(1.8,2.5);
glVertex2f(1.9,2.45);
glVertex2f(2.0,2.5);
glEnd();
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP); //outer line for design a car
glVertex2f(8.0,3.0);
glVertex2f(16.0,3.0);
glVertex2f(16.5,3.5);
glVertex2f(17.0,4.0);
glVertex2f(16.5,4.25);
glVertex2f(16.0,4.5);
glVertex2f(15.0,4.5);
glVertex2f(15.0,5.0);
glVertex2f(14.0,5.0);
glVertex2f(11.5,6.5);
glVertex2f(10.5,6.75);
glVertex2f(7.0,6.75);
glVertex2f(5.0,5.0);
glVertex2f(7.0,5.0);
glVertex2f(6.5,4.5);
glEnd();
glBegin(GL_LINES); //connecting outer line
glVertex2d(7.0,5.0);
glVertex2d(15.0,5.0);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(15.0,4.0);
glVertex2d(17.0,4.0);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(15.0,3.5);
glVertex2d(16.5,3.5);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(15.0,5.0);
glVertex2d(14.0,3.0);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(12.0,5.0);
glVertex2d(12.0,6.2);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(7.0,5.0);
glVertex2d(7.0,6.7);
glEnd();
glBegin(GL_POLYGON); //drawing a back tyre
glVertex2f(3.0,2.5);
glVertex2f(3.0,2.6);
glVertex2f(3.15,3.1);
glVertex2f(3.2,3.2);
glVertex2f(3.3,3.35);
glVertex2f(3.4,3.4);
glVertex2f(3.5,3.45);
glVertex2f(3.6,3.55);
glVertex2f(3.7,3.6);
glVertex2f(3.8,3.63);
glVertex2f(4.0,3.65);
glVertex2f(4.2,3.7);
glVertex2f(4.4,3.7);
glVertex2f(4.6,3.65);
glVertex2f(4.8,3.55);
glVertex2f(5.0,3.45);
glVertex2f(5.1,3.4);
glVertex2f(5.2,3.25);
glVertex2f(5.3,3.2);
glVertex2f(5.4,3.0);
glVertex2f(5.5,2.5);
glVertex2f(5.45,2.15);
glVertex2f(5.4,1.9);
glVertex2f(5.35,1.8);
glVertex2f(5.2,1.6);
glVertex2f(5.0,1.5);
glVertex2f(4.9,1.4);
glVertex2f(4.7,1.3);
glVertex2f(4.6,1.27);
glVertex2f(4.4,1.25);
glVertex2f(4.0,1.25);
glVertex2f(3.9,1.3);
glVertex2f(3.75,1.35);
glVertex2f(3.6,1.4);
glVertex2f(3.45,1.55);
glVertex2f(3.3,1.7);
glVertex2f(3.2,1.8);
glVertex2f(3.1,2.2);
glEnd();
glBegin(GL_POLYGON); //drawing front tyre
glVertex2f(17.0,2.5);
glVertex2f(17.0,2.6);
glVertex2f(17.15,3.1);
glVertex2f(17.2,3.2);
glVertex2f(17.3,3.35);
glVertex2f(17.4,3.4);
glVertex2f(17.5,3.45);
glVertex2f(17.6,3.55);
glVertex2f(17.7,3.6);
glVertex2f(17.8,3.63);
glVertex2f(18.0,3.65);
glVertex2f(18.2,3.7);
glVertex2f(18.4,3.7);
glVertex2f(18.6,3.65);
glVertex2f(18.8,3.55);
glVertex2f(19.0,3.45);
glVertex2f(19.1,3.4);
glVertex2f(19.2,3.25);
glVertex2f(19.3,3.2);
glVertex2f(19.4,3.0);
glVertex2f(19.5,2.5);
glVertex2f(19.45,2.15);
glVertex2f(19.4,1.9);
glVertex2f(19.35,1.8);
glVertex2f(19.2,1.6);
glVertex2f(19.0,1.5);
glVertex2f(18.9,1.4);
glVertex2f(18.7,1.3);
glVertex2f(18.6,1.27);
glVertex2f(18.4,1.25);
glVertex2f(18.0,1.25);
glVertex2f(17.9,1.3);
glVertex2f(17.75,1.35);
glVertex2f(17.6,1.4);
glVertex2f(17.45,1.55);
glVertex2f(17.3,1.7);
glVertex2f(17.2,1.8);
glVertex2f(17.1,2.2);
glEnd();
glPopMatrix();
}
void car2()
{
glPushMatrix(); //making color for outer line
glTranslated(b-2000,190.0,0.0);
glScaled(20.0,20.0,0.0);
glColor3f(1.0,1.0,0.4);
glBegin(GL_POLYGON);
glVertex2f(2.5,2.5);
glVertex2f(3.0,3.5);
glVertex2f(3.5,3.75);
glVertex2f(4.0,4.0);
glVertex2f(4.5,4.0);
glVertex2f(5.0,3.75);
glVertex2f(5.5,3.5);
glVertex2f(5.75,3.0);
glVertex2f(6.0,2.5);
glVertex2f(16.5,2.5);
glVertex2f(16.75,3.0);
glVertex2f(17.0,3.5);
glVertex2f(17.5,3.75);
glVertex2f(18.0,4.0);
glVertex2f(18.5,4.0);
glVertex2f(19.0,3.75);
glVertex2f(19.5,3.5);
glVertex2f(19.75,3.0);
glVertex2f(20.0,2.5);
glVertex2f(21.0,2.5);
glVertex2f(21.0,4.0);
glVertex2f(21.5,4.0);
glVertex2f(21.0,4.5);
glVertex2f(20.0,5.0);
glVertex2f(15.0,5.0);
glVertex2f(14.0,5.5);
glVertex2f(13.0,6.0);
glVertex2f(12.0,6.5);
glVertex2f(11.0,7.0);
glVertex2f(6.0,7.0);
glVertex2f(5.0,6.5);
glVertex2f(4.5,6.25);
glVertex2f(4.25,6.0);
glVertex2f(4.0,5.75);
glVertex2f(3.5,5.5);
glVertex2f(3.0,5.5);
glVertex2f(1.9,5.45);
glVertex2f(1.8,5.4);
glVertex2f(1.7,5.35);
glVertex2f(1.6,5.3);
glVertex2f(1.5,5.25);
glVertex2f(1.4,5.15);
glVertex2f(1.3,5.0);
glVertex2f(1.2,4.85);
glVertex2f(1.1,4.7);
glVertex2f(1.0,4.3);
glVertex2f(1.0,3.2);
glVertex2f(1.1,3.05);
glVertex2f(1.2,2.9);
glVertex2f(1.3,2.9);
glVertex2f(1.4,2.75);
glVertex2f(1.5,2.65);
glVertex2f(1.6,2.6);
glVertex2f(1.7,2.55);
glVertex2f(1.8,2.5);
glVertex2f(1.9,2.45);
glVertex2f(2.0,2.5);
glEnd();
glColor3f(1.0,1.0,1.0); //color for outer window
glBegin(GL_POLYGON);
glVertex2f(5.0,5.0);
glVertex2f(14.0,5.0);
glVertex2f(11.5,6.5);
glVertex2f(10.5,6.75);
glVertex2f(7.0,6.75);
glEnd();
glColor3f(0.0,0.0,0.0); //making outer line for car
glBegin(GL_LINE_LOOP);
glVertex2f(2.5,2.5);
glVertex2f(3.0,3.5);
glVertex2f(3.5,3.75);
glVertex2f(4.0,4.0);
glVertex2f(4.5,4.0);
glVertex2f(5.0,3.75);
glVertex2f(5.5,3.5);
glVertex2f(5.75,3.0);
glVertex2f(6.0,2.5);
glVertex2f(16.5,2.5);
glVertex2f(16.75,3.0);
glVertex2f(17.0,3.5);
glVertex2f(17.5,3.75);
glVertex2f(18.0,4.0);
glVertex2f(18.5,4.0);
glVertex2f(19.0,3.75);
glVertex2f(19.5,3.5);
glVertex2f(19.75,3.0);
glVertex2f(20.0,2.5);
glVertex2f(21.0,2.5);
glVertex2f(21.0,4.0);
glVertex2f(21.5,4.0);
glVertex2f(21.0,4.5);
glVertex2f(20.0,5.0);
glVertex2f(15.0,5.0);
glVertex2f(14.0,5.5);
glVertex2f(13.0,6.0);
glVertex2f(12.0,6.5);
glVertex2f(11.0,7.0);
glVertex2f(6.0,7.0);
glVertex2f(5.0,6.5);
glVertex2f(4.5,6.25);
glVertex2f(4.25,6.0);
glVertex2f(4.0,5.75);
glVertex2f(3.5,5.5);
glVertex2f(3.0,5.5);
glVertex2f(1.9,5.45);
glVertex2f(1.8,5.4);
glVertex2f(1.7,5.35);
glVertex2f(1.6,5.3);
glVertex2f(1.5,5.25);
glVertex2f(1.4,5.15);
glVertex2f(1.3,5.0);
glVertex2f(1.2,4.85);
glVertex2f(1.1,4.7);
glVertex2f(1.0,4.3);
glVertex2f(1.0,3.2);
glVertex2f(1.1,3.05);
glVertex2f(1.2,2.9);
glVertex2f(1.3,2.9);
glVertex2f(1.4,2.75);
glVertex2f(1.5,2.65);
glVertex2f(1.6,2.6);
glVertex2f(1.7,2.55);
glVertex2f(1.8,2.5);
glVertex2f(1.9,2.45);
glVertex2f(2.0,2.5);
glEnd();
glColor3f(0.0,0.0,0.0);
glBegin(GL_LINE_LOOP); //outer line for design a car
glVertex2f(8.0,3.0);
glVertex2f(16.0,3.0);
glVertex2f(16.5,3.5);
glVertex2f(17.0,4.0);
glVertex2f(16.5,4.25);
glVertex2f(16.0,4.5);
glVertex2f(15.0,4.5);
glVertex2f(15.0,5.0);
glVertex2f(14.0,5.0);
glVertex2f(11.5,6.5);
glVertex2f(10.5,6.75);
glVertex2f(7.0,6.75);
glVertex2f(5.0,5.0);
glVertex2f(7.0,5.0);
glVertex2f(6.5,4.5);
glEnd();
glBegin(GL_LINES); //connecting outer line
glVertex2d(7.0,5.0);
glVertex2d(15.0,5.0);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line #Menentukan warna
glBegin(GL_LINES);
glVertex2d(15.0,4.0);
glVertex2d(17.0,4.0);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(15.0,3.5);
glVertex2d(16.5,3.5);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(15.0,5.0);
glVertex2d(14.0,3.0);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(12.0,5.0);
glVertex2d(12.0,6.2);
glEnd();
glColor3f(0.0,0.0,0.0); //connecting outer line
glBegin(GL_LINES);
glVertex2d(7.0,5.0);
glVertex2d(7.0,6.7);
glEnd();
glBegin(GL_POLYGON); //drawing a back tyre
glVertex2f(3.0,2.5);
glVertex2f(3.0,2.6);
glVertex2f(3.15,3.1);
glVertex2f(3.2,3.2);
glVertex2f(3.3,3.35);
glVertex2f(3.4,3.4);
glVertex2f(3.5,3.45);
glVertex2f(3.6,3.55);
glVertex2f(3.7,3.6);
glVertex2f(3.8,3.63);
glVertex2f(4.0,3.65);
glVertex2f(4.2,3.7);
glVertex2f(4.4,3.7);
glVertex2f(4.6,3.65);
glVertex2f(4.8,3.55);
glVertex2f(5.0,3.45);
glVertex2f(5.1,3.4);
glVertex2f(5.2,3.25);
glVertex2f(5.3,3.2);
glVertex2f(5.4,3.0);
glVertex2f(5.5,2.5);
glVertex2f(5.45,2.15);
glVertex2f(5.4,1.9);
glVertex2f(5.35,1.8);
glVertex2f(5.2,1.6);
glVertex2f(5.0,1.5);
glVertex2f(4.9,1.4);
glVertex2f(4.7,1.3);
glVertex2f(4.6,1.27);
glVertex2f(4.4,1.25);
glVertex2f(4.0,1.25);
glVertex2f(3.9,1.3);
glVertex2f(3.75,1.35);
glVertex2f(3.6,1.4);
glVertex2f(3.45,1.55);
glVertex2f(3.3,1.7);
glVertex2f(3.2,1.8);
glVertex2f(3.1,2.2);
glEnd();
glBegin(GL_POLYGON); //drawing front tyre
glVertex2f(17.0,2.5);
glVertex2f(17.0,2.6);
glVertex2f(17.15,3.1);
glVertex2f(17.2,3.2);
glVertex2f(17.3,3.35);
glVertex2f(17.4,3.4);
glVertex2f(17.5,3.45);
glVertex2f(17.6,3.55);
glVertex2f(17.7,3.6);
glVertex2f(17.8,3.63);
glVertex2f(18.0,3.65);
glVertex2f(18.2,3.7);
glVertex2f(18.4,3.7);
glVertex2f(18.6,3.65);
glVertex2f(18.8,3.55);
glVertex2f(19.0,3.45);
glVertex2f(19.1,3.4);
glVertex2f(19.2,3.25);
glVertex2f(19.3,3.2);
glVertex2f(19.4,3.0);
glVertex2f(19.5,2.5);
glVertex2f(19.45,2.15);
glVertex2f(19.4,1.9);
glVertex2f(19.35,1.8);
glVertex2f(19.2,1.6);
glVertex2f(19.0,1.5);
glVertex2f(18.9,1.4);
glVertex2f(18.7,1.3);
glVertex2f(18.6,1.27);
glVertex2f(18.4,1.25);
glVertex2f(18.0,1.25);
glVertex2f(17.9,1.3);
glVertex2f(17.75,1.35);
glVertex2f(17.6,1.4);
glVertex2f(17.45,1.55);
glVertex2f(17.3,1.7);
glVertex2f(17.2,1.8);
glVertex2f(17.1,2.2);
glEnd();
glPopMatrix();
}
void myinit()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity(); #digunakan untuk memanggil matriks identitas dan dijadikan status matriks (proyeksi) saat ini
gluOrtho2D(0.0,1346.0,0.0,728.0);
}
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(1346,728); #digunakan untuk menentukan ukuran window
glutInitWindowPosition(0,0); #digunakan untuk menentukan letak posisi suatu window
glutCreateWindow("Traffic signal"); #digunakan untuk membuat window traffic
/call back functions/
glutDisplayFunc(mydisplay);
glutKeyboardFunc(myKeyboard);
glutMouseFunc(myMouse);
myinit();
glutMainLoop();
}
outputnya
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